the drifter powerhoof

Another friend, Louis Meyer, has been doing the music. At PAX Aus 2019, we were fortunate enough to be able to speak with David Lloyd from Powerhoof about their upcoming point and click adventure game – The Drifter. I’m hoping to begin sharing more now that it’s out in the open and actually feels more like a real project! He is an ex-physics teacher turned drifter who has run into a bit of trouble earlier in his life. He’s also an amazing animator, so we’re going to get a lot of juicy animations in there, too. So it’s been quite a journey, I’ve mainly had the game running with simple placeholder art where there’s no atmosphere yet. The game has a tech-thriller vibe with a science fiction element that’s set in a fictional modern city in Victoria, Australia. On the back of the success of their thriller entries, Peridium and Alluvium, Powerhoof decided to work on a longer commercial title in the same style. This was followed up by Regular Human Basketball, a multiplayer party-starter (no giant mechanical death-machines here), as wells as a plethora of smaller free titles. I haven’t been sharing much about the Drifter until now. A: So please tell us about The Drifter and the game’s general synopsis. In 2017 he convinced Barney (the other half of powerhoof), and a group of collaborators to enter Adventure Jam, a narrative focused gamejam, where they've won first place honors three years running. Please take a second to support Switchaboo on Patreon! Taking cues from the recent revival of the genre there is an emphasis on story, with puzzle solving being the glue that ties it together rather than the focus. And I know it’s a bit early at this stage but when can fans expect to play The Drifter on Nintendo Switch? Boilerplate Mick is sucked headfirst into a mad web of shadowy corporations, murder, and the thousand year old obsession of a madman. And who else has been working on The Drifter with you? D: The Drifter is a fast-paced Pulp thriller adventure game. The way that it works is that the left analogue stick moves your character around and if you hold a button, it lets you look around; so you’ll use the analogue stick to point in the directions as it shows you the points of interest around your character. More information on Powerhoof, our logo & relevant media are available here. Found our content helpful? Back in 2002 Dave cut his teeth making indie adventure games with Adventure Game Studio, and over a 15 years later still has a passion for the genre. D: Yes, well I’m demoing the game here at PAX on the Switch, which is a weird thing to demo a point and click adventure on as it’s usually done on PC with a keyboard and mouse. Alluvium The game has a tech-thriller vibe with a science fiction element that’s set in a fictional modern city in Victoria, Australia. On the back of the success of their thriller entries, Peridium and Alluvium, Powerhoof decided to work on a longer commercial title in the same style. Their first project was Crawl - The dungeon crawler where your friends control the monsters. Also, please consider supporting us on Patreon so that we can continue to do what we love doing. Thank you for checking out our The Drifter Interview and thank you to our $5 and up Patreon Backers for their ongoing support: Lover of chocolate and admirer of video games, Alex is the chief writer/editor of Switchaboo. © 2020-21 All content is original and under copyright of This permission can be found in writing at A: Sounds good! And that's just the start of Mick's problems. Developer: D: The Drifter is a fast-paced Pulp thriller adventure game. D: Yeah, the Switch is nice that is has the touchscreen. Both members of the duo now have a pet project they're currently working on - Barney with Acid Knife, and Dave with The Drifter. In that game, he was a research scientist but the gravelly voice also seems to work for a down-and-out drifter guy [laughs]. Don’t forget to like us on Facebook and follow us on Twitter for more Nintendo Switch content. D: My strategy is to block on the entire game with placeholder art and dialogue. Framed for the murder he witnessed, tormented by his own past, and haunted by a feeling something followed him back from the other side. But I’ve been working on it, on and off, since we made Peridium back in 2017. Powerhoof While both tinker in all aspects of game development, Barney Cumming is the preeminent artist and animator, and Dave Lloyd's background is in programming. A: Being an Australian-based indie dev team, you wanted to make this game very Aussie? In the game, he is revisiting the town he grew up in that he’s been away from for a long time and facing his past. It’s really hard to be able to trust myself that it’s all going to come together in the end but it’s been good to get the atmosphere into the first chapter for PAX and it’s been received quite well. I mentioned Adrian Vaughan who is going to be the main voice actor; he’s also been helping with voice casting. This means that we can have it working on consoles and feeling a lot more natural. We tried using an Aussie accent in order to make the character a bit more grounded as it was our first attempt at a more serious game and it worked really well. A: That’s great for docked mode but does The Drifter also utilise the touchscreen in handheld mode? A: And aside from your website, where can readers go to follow you and the game’s development? A: Fantastic! So it’s nice to have that flexibility. He’s actually a 3D artist and we originally worked with him about a decade ago in a studio in Melbourne. That’s the team and myself who’s putting the rest of it all together [laughs]. We’ve worked with him a lot and he’s done some Game Jams and trailers with us. D: Well you can check out all of our other games and our free point and click adventures which are kind of in the same style at A written dedication to Nintendo Switch games. I have all of the puzzles and the plot all worked out and now I just need to go back and make it all nice. Alex: Hello everyone, it’s Alex from Switchaboo and I’m joined by Dave from Powerhoof Studios. The Drifter is a 2d point and click adventure in the classic style. A: How is the game’s development going in late 2019? A: That’s Awesome! So basically, I mock it up really simply and Barney comes in and makes it look really nice. Enjoying our The Drifter Interview so far? A: Thank you very much for your time, Dave. A: Yeah I noticed that the voice acting was phenomenal so if you don’t mind me asking, who is the voice actor? Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Bubble Bobble 4 Friends Collector’s Edition Announced; Strictly Limited, Click here to read our interview with Dogmelon Games about Baron: Fur is Gonna Fly, Andrew Caluzzi (Inca Studios / Camped Out! D: Barney Cumming is the other member of Powerhood and he’s been helping me do all of the art. Sometimes when you’re playing in handheld mode and depending on how you’re holding it, you might want to use one finger on the touchscreen and the other on the analogue stick. In regards to the game’s point and click mechanic, can you touch upon that a little bit? That’s the strategy that we’ve generally used in our shorter Game Jams where they’re done in two weeks where all of the art and audio comes into it in the last few days and somehow it all comes together and feels atmospheric [laughs]. Mick Carter's been drifting a while now - never staying one place long, moving from job to job. D: Adrian Vaughan. The main character is thrust into different situations, gets into a lot of crises and has lots of stuff stacking on top of him as you’re playing through.

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